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Lloyd's algorithm : ウィキペディア英語版
Lloyd's algorithm

In computer science and electrical engineering, Lloyd's algorithm, also known as Voronoi iteration or relaxation, is an algorithm named after Stuart P. Lloyd for finding evenly spaced sets of points in subsets of Euclidean spaces, and partitions of these subsets into well-shaped and uniformly sized convex cells.〔 Like the closely related ''k''-means clustering algorithm, it repeatedly finds the centroid of each set in the partition, and then re-partitions the input according to which of these centroids is closest. However, Lloyd's algorithm differs from ''k''-means clustering in that its input is a continuous geometric region rather than a discrete set of points. Thus, when re-partitioning the input, Lloyd's algorithm uses Voronoi diagrams rather than simply determining the nearest center to each of a finite set of points as the ''k''-means algorithm does.
Although the algorithm may be applied most directly to the Euclidean plane, similar algorithms may also be applied to higher-dimensional spaces or to spaces with other non-Euclidean metrics. Lloyd's algorithm can be used to construct close approximations to centroidal Voronoi tessellations of the input,〔 which can be used for quantization, dithering, and stippling. Other applications of Lloyd's algorithm include smoothing of triangle meshes in the finite element method.
==Algorithm description==
Lloyd's algorithm starts by an initial placement of some number ''k'' of point sites in the input domain. In mesh smoothing applications, these would be the vertices of the mesh to be smoothed; in other applications they may be placed at random, or by intersecting a uniform triangular mesh of the appropriate size with the input domain.
It then repeatedly executes the following relaxation step:
* The Voronoi diagram of the ''k'' sites is computed.
* Each cell of the Voronoi diagram is integrated and the centroid is computed.
* Each site is then moved to the centroid of its Voronoi cell.
Because Voronoi diagram construction algorithms can be highly non-trivial, especially for inputs of dimension higher than two, the steps of calculating this diagram and finding the centroids of its cells may be approximated by a suitable discretization in which, for each cell of a fine grid, the closest site is determined, after which the centroid for a site's cell is approximated by averaging the centers of the grid cells assigned to it. Alternatively, Monte Carlo methods may be used, in which random sample points are generated according to some fixed underlying probability distribution, assigned to the closest site, and averaged to approximate the centroid for each site.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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